D&d 4e item slots

D&d 4e item slots
Add your own Magical Staff to D&D Wiki. D&D 4e divides all magic items into seven categories: armor, weapons, implements, clothing, rings, wondrous items, and potions. Hat, Interaction. Level 2. Using them in combat. Of these, clothing items and. Level 3. Level 1. Level 3. Circlet of Spiderkind Command · Mask of the Matriarch. A player has found there's a head slot item, gem of colloquy, which has the property of granting a specific language when worn. This language is. It's based on 5th Edition for some numbers (like a draft horse's Strength score, for example), but can be pretty easily ported to any D&D-. Each body slot can accommodate only a single active magic item (except for the rings body slot, which allows two active rings, worn one on each. Neck Slot Items. With a new edition comes another opportunity to overhaul magic items and magic item slots. Spider Mask. In 3E, we had head, face, neck, vest, armor. Level 2. The rest you just have. Head Slot. 1, Head, Headband, helmet, Mental improvement, ranged attacks. Cloak of the Consort (4e Equipment) · Drow House Insignia (spell) (4e. Level 1. There are no slots in 5e. Phylactery, Morale, alignment. d20, Body Slot, Normal Gear, Affinity. You can attune to a maximum of 3 magical items that require attunement. . Back to Main Page → 4e Homebrew → Equipment.
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